Craft Hero VR

Gamifying International Logistics trought VR

Craft Hero VR is an innovative virtual reality (VR) game developed for Craft, a leading international logistics solutions provider specializing in air, sea, and land cargo transportation. Designed to simplify and gamify the complex world of logistics, Craft Hero VR offers players an engaging and educational experience that showcases Craft’s expertise in container stuffing and cargo management.

Client

Craft

My Role

UX/UI Designer Lead

Technology

VR, Unity

Date

February 2023

Client Overview: Craft is a global leader in logistics, providing comprehensive solutions for air, sea, and land transportation. As part of their commitment to innovation, Craft sought to create a unique experience that would both educate and entertain audiences at industry events, specifically focusing on the intricate process of container stuffing. The Challenge: Logistics can be a complex and technical field, often difficult for outsiders to fully grasp. Craft needed an engaging way to communicate the value and expertise of their services to potential clients and partners. The challenge was to create a user-friendly, immersive experience that demystified the logistics process while maintaining an entertaining and approachable format. The Solution: We developed Craft Hero VR, a virtual reality game that turns the complex logistics process into an accessible and enjoyable experience. Players are tasked with efficiently managing and stuffing containers, learning about the intricacies of cargo transportation through hands-on gameplay. The game was designed to be showcased at trade fairs, where Craft could engage directly with their audience in a fun and memorable way.

As the UX/UI Designer for Craft Hero VR, I was responsible for crafting the user experience and developing the key visual elements of the game. This included: • Creative Concept Development: Utilizing AI-generated tools like Midjourney, I created a visual concept that guided the 3D team with the overall aesthetics of the game. This approach ensured a cohesive and captivating design that resonated with the target audience. • User Experience Design: I focused on making the game intuitive and easy to navigate, ensuring that players could seamlessly immerse themselves in the logistics tasks without feeling overwhelmed. • Visual Design: I developed the visual elements of the game, from interface design to in-game graphics, ensuring that the visuals were both functional and aesthetically pleasing. The use of vibrant, clear visuals helped simplify complex logistics concepts for the player.